Thursday, 25 January 2007

Materials test

Exposed flesh with displacement map

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Skin and exposed flesh with displacement maps. No UVUnwrap yet

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Thursday, 18 January 2007

Skin and lighting test

Today I learnt about displacment maps in V-ray. I've created a skin texture and applied it as a displacement so that it appears raised and lumpy. However, the render time has gone up from ten minutes to two hours

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Monday, 15 January 2007

First test renders

Okay, just a very quick polygon mesh knocked up in 3D studio. Preset skin shader used with default lighting. At the moment the mesh looks nothing like me, but I wanted a simple model to begin working on

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Initial experiments in z-brush, importing the model and then detailing with the pen tools. This is such an easy package to use and I can see it being the way forward for modelling the facial details

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