Skin and exposed flesh with displacement maps. No UVUnwrap yet
Thursday, 25 January 2007
Thursday, 18 January 2007
Skin and lighting test
Monday, 15 January 2007
First test renders
Okay, just a very quick polygon mesh knocked up in 3D studio. Preset skin shader used with default lighting. At the moment the mesh looks nothing like me, but I wanted a simple model to begin working on

Initial experiments in z-brush, importing the model and then detailing with the pen tools. This is such an easy package to use and I can see it being the way forward for modelling the facial details

Initial experiments in z-brush, importing the model and then detailing with the pen tools. This is such an easy package to use and I can see it being the way forward for modelling the facial details
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